Performance-driven characters and combat VO that bring game worlds to life.
Hear Samuel
Videogame Demo
Game voice acting isn't just reading lines — it's performance. Combat grunts, effort sounds, dying breaths, banter, and fully-realized characters all demand range, stamina and direction-taking.
Samuel Fleming's video game demo spans heroes, villains, narrators and combat VO — recorded in a treated booth with the dynamic range to sit cleanly in a game mix.
Wide range and high stamina. Samuel performs heroes, villains, gruff commanders, quirky NPCs and everything in between — with the breath control and dynamic range for combat VO that cuts through a game mix.
Every read is recorded in a treated, broadcast-grade booth — and you can direct it live from anywhere.
Custom-built 4×6 studio for clean, consistent voice-over recordings.
Industry-standard shotgun mic for warm, detailed, broadcast-ready audio.
Live-directed sessions from anywhere in the world, in real time.
Share your deadline to confirm the recording and delivery schedule.
Full details on the studio page →
Send me the script, intended use, deadline and any direction or reference reads.
I'll confirm the approach and schedule. You can direct the session remotely if the project calls for it.
I'll deliver files to your spec and discuss any pickups or changes needed.
Share the line count and session deadline so Samuel can confirm a recording and delivery schedule.
Send me your script, intended use and deadline. I'll review the brief and let you know the next step.
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40+ audiobook narration credits. More than a decade of long-form storytelling and nonfiction narration.
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