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Voice Over Service

Video Game Voice Actor for Characters, Combat & NPCs

Performance-driven characters and combat VO that bring game worlds to life.

Hear Samuel

Video Game Voice Actor sample

Videogame Demo

Game voice acting isn't just reading lines — it's performance. Combat grunts, effort sounds, dying breaths, banter, and fully-realized characters all demand range, stamina and direction-taking.

Samuel Fleming's video game demo spans heroes, villains, narrators and combat VO — recorded in a treated booth with the dynamic range to sit cleanly in a game mix.

What You Get

  • Playable characters & NPCs
  • Combat, effort & breath VO
  • Narration & lore readings
  • Multiple character takes
  • Game-ready file naming & format

Vocal Style & Capabilities

Wide range and high stamina. Samuel performs heroes, villains, gruff commanders, quirky NPCs and everything in between — with the breath control and dynamic range for combat VO that cuts through a game mix.

Typical Use Cases

Playable characters & protagonists
NPCs & supporting cast
Combat, effort & breath VO
Narration & lore readings
Trailers & promotional VO
Mobile & indie games

Trusted By

Vexquisit StudiosHaas Films

See real work in the portfolio →

Studio & Remote-Session Capabilities

Every read is recorded in a treated, broadcast-grade booth — and you can direct it live from anywhere.

Studio-Grade Booth

Custom-built 4×6 studio for clean, consistent voice-over recordings.

Sennheiser MKH-416

Industry-standard shotgun mic for warm, detailed, broadcast-ready audio.

Source Connect / IPDTL

Live-directed sessions from anywhere in the world, in real time.

Delivery Planning

Share your deadline to confirm the recording and delivery schedule.

Full details on the studio page →

How We Work

01 · Share the brief

Send me the script, intended use, deadline and any direction or reference reads.

02 · Record the read

I'll confirm the approach and schedule. You can direct the session remotely if the project calls for it.

03 · Deliver and review

I'll deliver files to your spec and discuss any pickups or changes needed.

Share the line count and session deadline so Samuel can confirm a recording and delivery schedule.

Video Game Voice Actor FAQ

Yes — grunts, exertions, impacts, death sounds and breath loops are all part of game VO. I record a full range so your audio team has options.

Like what you hear?

Send me your script, intended use and deadline. I'll review the brief and let you know the next step.